Anyone following along with the noisome row that is Gamergate should anticipate what's coming, and that is an immediate hoisting of the victim flag. Schlicht does not surprise in that regard, starting with his title, "She Posted Online And Immediately Men Everywhere Told Her To Shut Up". Cherry-picking a few quotes from obvious jackasses, the author spends a great deal of time bypassing other Facebook comments such as...
Along the way we learn that a go-go dancer at a Microsoft company party must go (only one!), and that even mentioning sexual uses for VR is the same thing as saying women are only good for one thing:
porn has had a great deal to say about the rise of the commercial Internet (sorry, AP, I'm not giving up my capital-I). By rejecting such applications, they're putting themselves at a significant disadvantage.
In the end, the customers — some of whom, presumably, include the commenters above — are concerned about one question and one question only: is this an interesting, fun game? But Schlicht, Helen Situ, Jenn Duong, Julie Young, and all their other numerous minions and henchwomen are more concerned with who makes games, rather than the games themselves. This represents the reverse of everything the civil rights revolution of the 1960's fought for, demanding equal outcomes rather than equal opportunity. It also hearkens back to a 1970's slogan from the bad, old era when "planned obsolescence" hit its peak: "buy American". That is, we were supposed to care as much about who built cars (Americans) as how well they fit our needs. In the end, people will buy things they like, identity of the team be damned. A market with real choices will ultimately crush a credentialist Silicon Valley 2.0.